-Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. 1. Re: [0. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. Basic maintenance (standard) is 70%, meaning up to 20%. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. ago. The theme has a early 1900s German aesthetic. Close useless. Starsector > Mods > [0. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. ago. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Gamma makes accurate copies. New hullmods can be obtained by using "modspecs" available in. Re: [0. The button is basically saying that your colony is the same as pirate base. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. a – Campaign content expansion with. 1. fs. Supply Forging gives you the option to convert these junk into supply. modded help. c – Campaign content expansion with. Starsector > Mods > [0. 9. loading. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 1. [deleted] • 2 yr. D - degraded drive field, increased maintenance. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. They grant bonuses such as increased range and armor. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 350 shield dps. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. I could compress and send you my mod folder, if I can be allowed to do so. 96a] Carter's Freetraders - V 1. Popular Mods. 95a version. So if you want your escort protecting the front (e. CombatMain - java. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. 96a-RC10). Now what you need to do is put a forge template inside a Hull forge. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. It was then at commented and written by Ayomide. csvAll the front slots are can opener weapons. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. As far as I know, the deflector shields come built-in. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. 95. 1a] Industrial. These buildings cannot be build normally but have to. The Special contact you get at the Prism Freeport with Nexerelin is great. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. You are talking about Industrial Evolution’s forge templates, I think. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. 1a] Supply Forging 1. 0. 2. I also noticed various missing ship hulls in the starsector. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. It converts metal and heavy machinery to supply. Thanks for the reports, both of these are now fixed in dev. As far as ship choice, it sounds like you have something that works for you, at least for now. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. Removed skills changes. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. RuntimeException: Ship hull variant [kite_Stock] not. Starsector > Mods > [0. I gave myself 100000 marines with a cheat and that still wasn't enough. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 1. 2. Experimental Hull Modifications by lyravega [0. Will be interested to hear more. With our comprehensive installation and usage guide, you'll be able to install and use [0. . Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. with shields that are very far away from. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. 3. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. spectralfury. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 3 with ease and take your gaming experience to the next level. With our comprehensive installation and usage guide, you'll be able to install and use [0. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Sounds like some sales BS. The ship can also be renamed and its weapon groups changed here. AutomatedRepairUnit. 2000-3000 are enough to steal the forge without a bombing. Evolution 3. 96a-RC10] BigBeans Ship Compilation. EG. Alternatively, you could download the console command mod and use infinitefuel. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 30 votes, 18 comments. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. Right click is set to Eliminate. 1 - Save Compatible with v2. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 3. Re: [0. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Obviously, we still get to kee. Only up to date for version 0. But we have perfect alternative. 1) — gain XP for ships, spend it on S-mods. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. 11566 [Thread-4] ERROR com. Try focusing on one faction at a time. 0: - Change Starsector version to 0. 96a] Industrial. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. StarSector Wiki is a FANDOM Games Community. and you could get a 3 days production report right after activating an ability. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. 9. 95. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Damn you posted this just after I went to bed, so could approve. With. You then take the new blueprint to. used the D version. While I'm aware the intention was to balance the game and force a few. didn't like. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. (I think anyways). Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. Battlecruiser: I think you already get it. With our comprehensive installation and usage guide, you'll be able to install and use [0. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . ago. fs. hullmods. The Starsector Mod Index holds a lot of them (anything marked 0. 1a] Forge Production v1. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Re: [0. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. v0. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. ago • Edited 1 yr. The Hull Forge wants templates that are empty. 1. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. 96a] Industrial. Anyway, have fun. Features. 95. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. Starsector > Mods [0. It converts metal and heavy machinery to supply. 3. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. TheOrganHarvester123 • 1 mo. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. 6. GTG - Hull Mod Tier List. Open Spotify Playlist. • 1 yr. Heavy industries produces $25k of personal budget per unit of production. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. 16. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. LoggedStarsector > Mods > [0. ago • Edited 1 yr. Build a military, ship hull and a basic assembly on the same planet for a special surprise. Not sure about the name tho lol. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. c - Campaign content expansion. Hull Forge - yes, I understand the mechanics. 5 Mod, the choice for serious players seeking advanced features and customization options. 3. 2D RPG/Trade/Fleet Combat Game. 0. This fixes an oversight when production variables carried over to the next ability use. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Tools, guides, and other resources. c - Campaign content expansion. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Requires LazyLib, Console. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. 0. Lots of ads claim to be special “programs” but in reality are not. The super ships you can make with the hull forge triangle. -changed C-nanoforge power from 0. 95. Join. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. one that allows custom searches through editing a CSV file. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. lang. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. 96 changed some UI code and some mods can have. Starsector > Mods > [0. Step by step on: How to use the Hull Deconstructor. « Reply #10 on: January 10, 2022, 01:26:47 PM ». As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. I use 20 for no specific reason. Evolution 3. So,. 7. ago. r/starsector. Doesn't effect anything else to my knowledge. As far as I know, the deflector shields come built-in. Quote from: Malignity. Beta makes many copies. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. Removed extra skill point scaling. Or edit the ship excel table to decrease specific ships' fuel costs. Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. For me it is: D:SpieleStarsectorstarsector-coredataconfig. ago. 95. HMI adds like 3 or 4 systems worth of exploration content. Only up to date for version 0. Added a setting for unlock of ability and hullmods at game start. That's it, really. Commodity Forge uses an industry slot and produces. 4 > 0. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. You can get the same amount of bays with two Colossus Mk. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. . 0. I guess it's a problem with grand sector. • 2 yr. scripts. 1a] Forge Production v1. 8. 95. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. 1. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Last I played it added +25% income to the colony. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. ScriptStore - Class. And btw, you can also add ship components which will help, but. 3. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. Aria the Escalation v. ago. csv. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. When it reaches zero the ship is disabled or destroyed. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. 8 save, remove the hull mod, save, exit and update to prevent a conflict. Carter’s Junk Hull Mods – V 0. Reloads at a random interval of 10-15 seconds. Guide. It provides a platform for game enthusiasts to create and share their own mods with the community. f - Campaign content expansion. 9. Normally, hull is protected by armor. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Appropriate industries are Heavy Industry or Orbital Works. 1. Discor. Guilty-Deer-2147. clumsyninja240 • 2 mo. In that line, replace com. The broken ones you put in some sort of research facility and they recover a blank template. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Pro-Tip: you'll want AI cores to use the things. If you want a planet just for the ruins, you can settle a colony, check what the Old. Making fantasy 1. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). TheThunderhawk • 3 yr. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 1. 95. As far as ship choice, it sounds like you have something that works for you, at least for now. 240 AI ship points means 50% boost up to -50%. starfarer. 1. Hull deconstructor - appears as a weapon array that's aimed at itself. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. json. 1a] Forge Production v1. Weapon modules no longer generate flux. f - Campaign content expansion. Here comes the Star Wars mod in the year of 2020. • Auxiliary Generators: Provides some slot. 95. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. v2. I. 0. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. aaronrizz • 3 yr. That way you can easily turn it on and off again. Training stable diffusion to create ship art. ini file within the GraphicsLib folder in a program like Notepad++. 95. Heavy industries produces $25k of personal budget per unit of production. Fixed – Hull Forge crash when printing a ship (Mod. 7a - 11/14/23 A quick "HOT" fix :). combat. 0 Mod, the choice for serious players seeking advanced features and customization options. This is my ship pack mod. 9. Advice for good ships/ layouts for new players. Be careful when boarding ships. 5 Mod, the choice for serious players seeking advanced features and customization options. ago. 2b - Playable Fighters, wings with personality. 2. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. csv. Evolution 3. Go to starsector r/starsector. Factions will wage war against each other and try to conquer their enemies. Pro-Tip: you'll want AI cores to use the things. 9. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Good, but too high flux cost. com. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. Focus on systems with a remnant presence, especially ones with a medium or high warning level. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. Save-game compatible. Oh, and cute girls. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. The maximum order value appears to be capped at the lower of the actual maximum and your budget. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Admiral; Posts: 1393; Re: Hull Mod Guide. 4. Blueprints List (Starsector 0. Choose your faction (or establish your own) and dominate the Sector! 9. This is a work in progress, so if you are a competent modder please consider adding to this.